CombatRun
CombatRun

Combat RUN!

3D Hyper-casual Runner with unlockable weapons that provide unique sets of animations.

Combat RUN!
Combat RUN!

Type

Portfolio

Type

Portfolio

Type

Portfolio

Role

Developer

Role

Developer

Role

Developer

Year

2022

Year

2022

Year

2022

Combat RUN! (Hyper-Casual Mobile Runner Prototype)

This was a level-based hyper-casual runner game built as a portfolio project to demonstrate my ability to create polished mobile gameplay, monetization systems, scalable level design tools, UI flow, and full game-loop structure inside Unity.

Goal

Demonstrate full-stack mobile game development:

  • fast-paced runner gameplay

  • mobile UI and UX

  • monetization systems (ads + IAP)

  • scalable level creation tools

  • mobile-ready VFX and post-processing

  • player progression systems

  • audio design and multi-track soundtrack workflow

  • mobile optimization and deployment flow

My Role

Game Developer, I designed and built the entire game, including gameplay logic, level tools, UI systems, ad integration, monetization, and game flow. I used third-party models, animations, and VFX, but everything else, scripting, logic, systems, tools, audio, menus, and game structure was created by me.

What I Delivered

Gameplay & Core Systems

  • Fast-paced runner movement and obstacle logic

  • Integrated 12 unique weapons, each supporting 5 different animation sets

  • Weapon switching, attack logic, and hit detection

  • Smooth level transitions with polished timing and flow

Level Design & Tools

  • Built a custom level creation script allowing designers to easily build new stages without touching core code

  • Implemented a reusable object placement workflow

  • Added editor helpers to visualize level flow and spawns

Monetization & Player Progression

  • Full ad integration (rewarded ads, interstitials)

  • Daily rewards system with configurable schedules

  • In-app purchases for removing ads and unlocking premium features

  • Persistent player data saving (progress, currency, unlocks)

Audio & Visual Experience

  • A different soundtrack for each level for variety and pacing

  • Mobile-friendly VFX (muzzle flashes, impacts, environment effects)

  • Post-processing tuned for clarity and color consistency on mobile

  • Screen shake, hit feedback, and micro-interactions for responsiveness

UI & Experience

  • Animated UI elements (buttons, transitions, pop-ups)

  • Main menu, settings, shop, and reward screens

  • Polished win/lose screens and progression UI

  • Mobile-friendly touch input and interaction logic

Results

Combat RUN! successfully showcased my ability to build a complete, monetizable, mobile-ready hyper-casual game from the ground up.
It demonstrated my strength in:

  • gameplay engineering

  • mobile UI/UX

  • monetization systems

  • scalable level design tooling

  • optimization for mobile platforms

It remains one of my strongest portfolio pieces for demonstrating rapid prototyping and full game-loop development.

Tools & Tech

Unity, C#, Mobile Ads SDKs, Unity IAP, Audio workflow tools, Mobile optimization tools

Combat Run Mockup
Combat Run Mockup

Feedback

No Testimonial - Personal Project

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No Client - Personal Project

Feedback

No Testimonial - Personal Project

Default Icon

No Client - Personal Project